Dark Angel: Vampire Apocalypse

Dark Angel: Vampire Apocalypse is an action-RPG with hack and slash elements, akin to Diablo or Gauntlet.


Developer:Metro 3D
Publisher: Metropolis Digital
Release Date: July 02, 2001
Platforms: PS2
JustRPG Score: 30%
Pros:
+Interesting Lighting Effects.
+Lots of Weaponry.
+Over 300 Hours of Gameplay
Cons:-Repetitive Soundtrack
-Terrible Graphics
-Combat is not that satisfying

Overview

Dark Angel: Vampire Apocalypse Overview

Players take control of Anna, the Dark Angel of retribution as she takes on the evil Shadow Lord and his army of vampires in a bid to save the world of Gothos. Players make their way through a game that is very similar to Diablo and Gauntlet, collecting bigger, more dangerous weapons as they crush, cleave, and destroy the evil vampires who stand in their way.

Dark Angel: Vampire Apocalypse Screenshots

Dark Angel: Vampire Apocalypse Video

[youtube]http://www.youtube.com/watch?v=yZZSnhSYoW4[/youtube]

Full Review

Dark Angel: Vampire Apocalypse Review

By, Jason Ferguson

Backdrop
.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Combat
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
Shortcomings
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B

Let me start out by saying that this game has absolutely nothing to do with the tv show Dark Angel. The two do share one similarity, though…neither are very good!

The story to Dark Angel: Vampire Apocalypse sounds surprisingly interesting! 1000 years ago the evil Shadow Lord, who ruled the land of Gothos, was defeated. After his defeat, he took his armies back to the underworld where he immediately began a plan to regain his throne. Years passed, and with the Shadow Lord no longer tyrannizing mankind, great progress was made. The other inhabitants of Gothos began to fear human beings, and the Shadow Lord called out to them in their time of fear and doubt. Creatures began to rise up to fight against the humans, and the Shadow Lord prepared to return. You play as Anna, a mysterious young woman who is leading the fight against the underworld. Your mission as Anna is to rally the people of Gothos and protect them until they are ready to fight. So far, so good, right? Well, that storyline information is from the booklet that comes with the game. It’s multiple times the amount of storyline you’ll get from actually playing! The game starts out and you’re immediately in combat with a handful of monsters that are attacking a village. There’s no intro at all whatsoever and if you didn’t read the booklet you’d have no clue what the game was even about. The story really serves no purpose at all in this game other than to make sense of the monster slaughtering Anna will do for the remainder of the game. Making things even worse for the game is that all that’s known of Anna is that she’s a “mysterious girl” whose village was destroyed and now leads for humans against darkness. To say that the story and characters in this game are underdeveloped would be a pretty huge understatement. I just explained more about the game’s story that you’ll ever get from playing.

The game plays very much like Diablo and you’ll run through various towns and dungeons hacking and slashing away at large armies of grotesque beasts. In the villages you travel through you’ll come across various quests that you are to complete, such as rescuing some citizens, or killing some great monster. There isn’t a lot involved in playing this game…just push X a lot and swing your weapon around until everything dies, then move on to the next group of monsters. Anna is equipped with a large arsenal of weapons, ranging from pistols to axes. The weapons and equipment are easily the game’s strongest feature, and there are an immense variety to choose from. Each weapon class is strong against specific types of monsters, for example sabers are strong against vampires and ghouls. Many of the weapons also have special abilities, such as the vampire swords ability to drain HP from its victim. To top it all off, each piece of equipment has an individual level of strength, so one broad sword may be stronger than another. Equipment and items can be bought in villages, or can be picked up from dead monsters. Monsters constantly drop good stuff, so, if for some reason you decide to play this game, you’ll be able to take full advantage of them. In combat you can perform a basic attack with your melee weapon, perform a special attack (assuming the weapon you wield has an ability), jump, block, use items and fire a pistol. Powering up Anna is nothing special, and the more you hack and slash the more experience Anna gets. Eventually she’ll level up, and along with her array of weapons and armor, she can go toe to toe with hordes of monsters.

The whole thing is pretty basic, but it’s fun for a little while. It doesn’t take long to figure out that it isn’t going anywhere, though, and continuing to play for very long is pointless. The game’s length is a big problem, and the developers promise 400 hours of gameplay! You’d think length would be a good thing because you’re getting more for your money, but that’s not true in this case. Dark Angel: Vampire Apocalypse is a game that’s long just for the sake of being long. With the complete lack of story and repetitive hack and slash combat, the game could (and should) have been reduced to 10 hours or less. If the game featured some story and was overall more developed, it could easily have been an interesting game worthy of 20 hours or so, but that’s not the case. It’s certainly not worthy of 400 hours of anyone’s life! I can’t say I finished the game…it’s just not worth it. But then again, I can’t imagine there are a whole lot of people in the world that actually did finish it. If anyone knows someone who did, let me know! I’m curious!

The graphics are passable, but nothing great. Anna moves pretty fluidly in combat, which is important because you’ll spend so much time fighting. The camera is pretty far off from combat so it’s pretty hard to tell exactly what’s going on sometimes, and the backgrounds are pretty dull, but it’s usually too dark to tell what the surroundings look like anyway. There are some nice lighting effects in the game, like when Anna shots her pistol, but overall the graphics aren’t anything special at all.

The game has some decent background noises, but it’s nothing that will awe you. There’s also a decent soundtrack, but the few tunes fade out constantly and you’re left with absolutely no music. And when there is actually music it’s the same few songs over and over. Those few songs may be decent, but nothing you want to hear over and over for a few hours, let alone 400 hours!

Dark Angel: Vampire Apocalypse is just too long of a game to really deserve attention from most people. Making matters worse is that it’s not that good of a game anyway. At first glance this may ALMOST seem like a tempting buy, because it can constantly be found in the cheap bin at stores, and because it’s called Dark Angel: Vampire Apocalypse…come on, that’s a cool title! But, I would steer clear of this game. Even at a marked down price, you won’t likely get your money’s worth out of it. Although, if you’re one of those people who gets obsessive about games and wants to do absolutely everything there is to do, then this may be just the game for you. It’s really frickin’ long, so it’ll keep you busy, and there’s plenty of weapons that can be searched out, so even if you don’t progress into the game you’ll have something to do. Still, I’d recommend just sticking to Diablo.

Final Verdict: 65%

Screenshots

Dark Angel: Vampire Apocalypse Screenshots

Videos

Dark Angel: Vampire Apocalypse Videos

Dark Angel: Vampire Apocalypse Gameplay

[youtube]http://www.youtube.com/watch?v=yZZSnhSYoW4[/youtube]

Guides / Links

Dark Angel: Vampire Apocalypse Guides / Links

Dark Angel: Vampire Apocalypse Wiki Entry

FAQ/Walkthrough