Harry Potter and the Goblet of Fire

Harry Potter and the Goblet of Fire is an action RPG that was developed by EA UK, published by Electronic Arts, and released for the PS2, Xbox, GameCube, and PC on November 08, 2005.

Developer: EA UK
Publisher: Electronic Arts
Release Date: November 08, 2005
Platforms: PS2, Xbox, GameCube, PC
JustRPG Score: 68%
+Familiar cast of characters.
+Great for fans of the movies and books.
+Simplistic goals and story line.
-Short in overall length.
-Clunky game controls.
-Poor animations.
-Typical movie based game.


Harry Potter and the Goblet of Fire Overview

Harry Potter and the Goblet of Fire is an action oriented role playing game that was released for multiple platforms in late 2005. The game closely follows the plot from the movie and allows the player to play as their favorite characters from the franchise. Overall the game controls are very clunky, the game is short in overall length, the animation is rather poor, or in other words; it is a typical movie based video game.

Harry Potter and the Goblet of Fire Screenshots

Harry Potter and the Goblet of Fire Featured Video

Full Review

Harry Potter and the Goblet of Fire Review

By, Jason Ferguson

.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B
Harry Potter and his friends are back, and this time he’s competing in the dangerous Triwizard Tournament. In EA’s latest Potter adventure, Harry Potter and the Goblet of Fire, you’ll control Harry as he visits the Quidditch World Cup, competes in the Triwizard Tournament and faces off against Lord Voldemort!


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If you’re a big fan of the Harry Potter series, you’re probably already fairly familiar with the story and characters here. Hogwarts has been chosen to host the annual Triwizard Tournament, and young wizards that seek the glory of the tournament are being asked to enter their name into the Goblet of Fire. The Goblet will then choose one wizard from each school to compete. Somehow Harry’s name was entered into the Goblet, and unfortunately for him, he was chosen to compete! Suddenly Harry finds himself struggling for his life in the tournament, facing off against Dragons, swimming through the Black Lake, and wandering through mysterious mazes.


The story isn’t relayed particularly well in the game. It tends to jump around a lot and doesn’t really explain much about what’s going on. If you’re not very familiar with Harry Potter, then you might be a little confused… but then again, if you’re not familiar with Harry Potter then why are you playing the game in the first place? Either way, the story is enough to tie the missions together, and if you really want to get more out of the story you can just read the book or watch the movie.


Gameplay is action-oriented, with a bit of puzzle-solving mixed in for variety. The game can be played with up to three players, however even if you don’t have any friends to play co-op with, the AI will control the remaining party members. Your party will consist of Harry, Ron and Hermione, although from time to time you’ll be limited to only Harry (such as when competing in the Triwizard Tournament). These young wizards will cast a variety of powerful magic spells to defeat enemies and solve puzzles. The trio can even combine their powers to produce even more powerful spells and earn you more experience points! The co-op mode adds a lot of fun potential to the game, however it’s a little bit disappointing that the three characters play virtually the same.

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You have three different magic spells at your disposal: Accio, which draws items towards you; Jinx, which damages enemies; and lastly, Charm, which does pretty much everything! Charm can have a variety of effects depending on the situation. If you need to open a door, lift up a rock, or put out a fire, you can use charm to do it! It’s sort of silly that a single ability can have so many uses rather than giving you a larger spell variety. The Magic Spell system isn’t horribly deep, and could use a wider array of spells. Even worse, the game automatically selects what effect your Charm spell has when you choose a target, taking away any opportunity to play around with your casting. Still, it all works fairly well. The controls are simple, each spell will come in handy at different times, and having the computer select the effect of your Charm spell keeps it simple enough for young fans. Unfortunately, the targeting can be really messy when there are multiple targets on the screen.


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One very cool aspect of the game is that you can collect and equip cards to improve your stats and affect your abilities. Each party member may choose and equip up to three cards from your collection before each stage, allowing you to prepare them for what lies ahead. The game has three stats that you can increase with cards: accio (strength of accio spell), stamina (HP), and jink (strength of jink spell). You may also gain abilities from cards, such as friendship, which allows you to heal when standing next to a party member. There are a wide variety of different cards, as well as several different levels of cards based on how strong the card is. As you level up you’ll gain access to the higher level cards, which you can then purchase using magical beans. You gain experience in the game by killing enemies, casting combined spells and picking up magical beans. At the end of a stage, if you’ve accumulated enough experience, you’ll level up!


Collecting the magical beans (Bertie Bott’s Every-Flavor Beans, to be specific) are essentially the key to increasing your strength. They serve as the game’s currency, so to gain access to the game’s best stat bonus cards and abilities, you have to collect enough beans. These beans are often dropped by slain enemies or hidden within destructible objects. There are also some special beans, such as red beans that increase your stamina, and blue beans that increase your Magic Meter. By filling up your Magic Meter you can go into “Magicus Extremos” mode, temporarily powering up all of your spells! Throughout the game you must also collect shields which are needed to unlock the next stage. Before you can progress to a stage, you must first gather the required number of shields found in the previous stages. This is kind of a pain, because it can take a long time to run back through previous stages and find all the hidden shields. It’s also pretty boring, because rather than offer you NEW stages, you get stuck doing the same thing over and over in stages you’ve already completed. Really, it seems like a “cheap” way to increase game length to me! Speaking of game length, don’t be surprised if you can beat this one in a few hours.


The game’s graphics are fairly good. The character designs match up pretty well with the movie characters, spell effects look nice and the environments feature enough detail that you’ll feel as if you’re participating in the book. Fans of the Harry Potter books and movies will really appreciate this. The characters don’t move very convincingly, though, and walking straight through objects isn’t uncommon. The graphics pick up during cinematics. These cinematics feature some very cool events and are beautifully done. Unfortunately, the game features no movie scenes, but the cinematics are good enough to help make up for it. Soundwise, everything is pretty good. Voice acting is very well done, even though it’s not the actors from the films.

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I wouldn’t say this is a great game. Heck, I might not even say it’s a good game. However, if you’re looking for a decent multiplayer action/adventure, or you’re a big fan of the series, thenHarry Potter and the Goblet of Fire game might be just right for you!


Final Grade: 68%



Harry Potter and the Goblet of Fire Screenshots


Harry Potter and the Goblet of Fire Videos

Harry Potter and the Goblet of Fire Trailer


Guides / Links

Harry Potter and the Goblet of Fire Guides / Links

Harry Potter and the Goblet of Fire Wikipedia Entry