Anarchy Online

Hidden under countless bugs and glitches, Anarchy Online is the definition of an online RPG.

Developer: Funcom
Publisher: Funcom
Release Date: June, 2001
Platforms: PC
JustRPG Score: 84%
Pros:
+Easy to use communication.
+Tactical gameplay.
+Fun PvP combat.
Cons:
-Boring repetitive fighting.
-Full of bugs and glitches.
-Outdated.

Overview

Anarchy Online Overview

Anarchy Online is an old school Sci-Fi Online RPG plagued by technical difficulties. Looking past the bugs and glitches Anarchy Online becomes the quintessential online RPG of its time. Infamously addicting PvP combat and astoundingly diverse environments bring players to Anarchy Online from around the globe.

Anarchy Online Screenshots

Anarchy Online Featured Video

[youtube]http://www.youtube.com/watch?v=ZcPu-XBK85s[/youtube]

Full Review

Anarchy Online Review

Anarchy Online: As the first sci-fi MMORPG, it’s an oldie, for sure. But is it still a good game in today’s world of high-action, super graphical, next-gen games?

With the upcoming release of a 3rd expansion of the AO world, Alien Invasion, I have decided to see if this game can match up with the high standards of ‘fun’ that are in the market today. It’s been online for a quite long time now, and in March 2002, was voted “best massively multiplayer game” by PC Gamer. So there must be a reason it’s still around, right?

Now, online games are always hard to review, because it’s near-impossible to explore all of the game’s possibilites in the free month you receive. That’s right, this review is the pure, unadulterated view of a newbie. However, since 100% of the people who start playing AO are just that, newbs, perhaps it’s just as important as a veteran’s point of view.

When I started the game, my first impression was that this wasn’t the greatest looking game on the market. The graphics were blocky, the movements not exactly smooth, and the textures blurry. However, I have always prided myself in being able to judge the ‘fun’ content of a game, not on its graphics, but on its gameplay. So I played on.

Anarchy Online takes place in the world of Rubi-Ka, a planet far away and far, far in the future. This, by the way, made Anarchy Online the first sci-fi MMORPG on the market. The world is enormous, but divided into portions that take you through a tedious loading screen whenever you need to get from area to area (generally known as “zone” in MMORPGs). It’s all right, but I prefer my games with action, hold the loading please. The areas are large enough that they don’t only take five minutes to traverse, however. Therefore, the “zoning” doesn’t create any problems, unless you’re trying to get somewhere three of four ‘zones’ away.

After thirty thousand years of evolution, instead of being given races to choose from, you get ‘breeds’, four of them. They have the common stereotypes that populate MMORPGs : Opifex, the stealthy and cunning breed, the Nanos, the nano-technologically-inclined (more on that below) breed, the Atrox, big, slow, strong breed, and, of course, the generic Solitus. Except for the Atrox, you get a choice between male and female for each of the breeds. Because I hadn’t the slightest idea what I would want in the game, I picked the Solitus to give me a wide range of options.

The next choice was of professions. Twelve different professions await you, ranging from the close-combat Enforcer to the healing Doctor to the interesting Engineer, who builds robots to fight for him, to the mage-like Nano-technician.

I was glad to see a range of classes that surpassed the normal ‘long-range, close-range, and magic’ combo that has populated a lot of MMORPGs. I picked the Adventurer, a relatively balanced class that was good with pistols and very experienced with healing.

When you’re first plunked onto Rubi-Ka, you get a choice. Do you join Omni-Tek, the company that will do anything for a profit, the Clans, a group committed to the freedom of all living beings, or do you just remain neutral? This choice will determine your starting location, the equipment you can use, and who or what wants to kill you. I was an Adventurer, and considering my profession, it seemed only right that I would be in the Clans.

So my adventure on Rubi-Ka began, and I was sent to Old Athens. The environment wasn’t exactly lush, the city wasn’t sparkling, but I suppose it was my home. And I made it just so by getting an apartment. The personal apartments in AO, from my point of view (aka a newb’s), didn’t really serve much of a function. You could make them pretty with items bought from the store, but I saw no other function past that. You could store valuable items in a ‘bank’ terminal, and in the month-or-so that I played, I don’t remember visiting my apartment. At all. But that’s probably because I forgot where it was.

I mentioned nano-technology above. This is the AO version of magical ability. You use/download programs, allowing you to ‘run’ them, doing such regular tasks as healing your body or turning enemies to so much ash. I had a healing spell, and that was pretty much it. Not too powerful either.

The skills in this game are much different than any other MMORPG I’ve played (which granted, isn’t saying much, but still). When you level up, you gain skill points that you can distribute between a multitude of skills. The number of skills might overwhelm some casual players, as they’re not too-well explained, but checking the online manual will probably help in that department. The skills you’re given can be used by all professions, no matter what you are, but certain skills cost less skill points to level up, some cost more, depending on your profession. This allows a level of customization that is sadly lacking in other MMORPG’s that force you to become a weak magic user or a beefy, slow fighter.

The interface confused the heck out of me, even after I had played for a while. The sheer number of windows that pop-up, some odd scroll-window on the top-right, and a chat window that seemed to be directly in the center of the screen hampered my ‘fun’ receive-iture. However, you can move the windows around at your leisure, customizing them so that you can see as much as you want. This helped out a lot, and even though the chat window required some messing around with, I found that there wasn’t much of a problem.

Until I came to the description box. I read the manual. I checked the online guide. But I’ll be darned if I had any idea what an item description was telling me. The in-game tutorial told much of the interface, but the cryptic abbreviations and numbers confused me to no end, forcing me to equip whatever looked better to me. That’s not to say it takes a rocket-scientist. After a while of playing, you start to learn by trial and error what you can and can’t use, and things become less confusing.

And the manual, by the way…no help, no help at all.

One thing I did really like about the game was the sheer number of enemies. I hear a lot of complaints about other MMORPGs where high-level characters will hog spawn points, making enemies really sparse. Or there are games where there just aren’t enough baddies to fight anyway. Anarchy Online is not one of these. Enemies populate the world in abundance, just like they would on a real world, and I never ran out of things to kill. Lucky me!

In addition, playing solo, while lonely, is possible. This means that you don’t have to hunt around for a group of people to kill stuff with you, which I always found a hassle. I’m a solo-player myself, and I was glad to see that enemies don’t tear you apart if you’re alone.

On top of all the enemies, Anarchy Online gives you ‘missions’: quests, in other words. Unlike a lot of MMORPGs, these are completely random, and therefore, infinite. You’ll get some sparse reason to go kill some guy, a building to enter, and a dot on your map to tell you where it is.

This is great, because it allows a player to go get experience (or money, the quest parameters and its type of reward can be ‘customized’) without having to hunt for leets – not to be confused with script-kiddies – or other animals in the wild. Not so great, however, because like almost every other 3D RPG that attempts to make random dungeons/areas, they are sparse, dull, and have no realistic structure to them. Why is a small tower housing a fourteen-room area? No idea!

The combat really amounts to clicking on what you want to die, and watching, every now and then using another click to use a special ability. Very dull, extremely dull. I actually read through a short story while running through a mission. My ambidextrous Adventurer just stood there, shooting away at whatever I pointed at. And I read books. My ‘fun’ receiv-iture was low at these points, unless it was a particularly tough enemy. Then I would have to use a healing device, adding another click to my routine.

Now, obviously, this is a large game, and I have not experienced it all. I’ve travelled around, died quite a few times, and tried to experience as much as possible, but there is a limit to what one guy can do in a month. I have yet to drive a vehicle (they cost somewhere around a kajillion credits), I have yet to get really uber-powerful, and I still find some things such as implants confusing.

With what I’ve played, however, I can see why this game has been so popular. The communitiy is huge, the forums helpful, and there are no hunts for ennemies around a barren wasteland. While Anarchy Online might not be as ground-breaking as it was when it was first released, it’s still an expansive MMORPG that still has lots of room to grow.

Backdrop
.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Combat
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
Shortcomings
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B

Final Verdict: 84%

Screenshots

Anarchy Online Screenshots

Videos

Anarchy Online Videos

Anarchy Online Gameplay

[youtube]http://www.youtube.com/watch?v=AF95EQajJSU[/youtube]

Anarchy Online PvP

[youtube]http://www.youtube.com/watch?v=4pC2jh3B-Xo[/youtube]

Anarchy Online  Trailer

[youtube]http://www.youtube.com/watch?v=ZcPu-XBK85s[/youtube]

Guides / Links

Anarchy Online Guides / Links

Anarchy Online Wiki Entry

Anarchy Online Walkthrough

Newbie Island Guide