Dragon Quest 8
Dragon Quest 8 is a classical role playing game that was published by Square Enix in 2005. Now with cel-shading textures this installment is the best looking in the franchise.
Developer: Level5 Publisher: Square Enix Release Date: November 15, 2005 Platforms: PS2 JustRPG Score: 85% Pros: +Amazing Visuals. +New combat system. +Vast improvements over previous games in the series. Cons: -No replayability. -Mediocre story. |
Dragon Quest 8 Overview
Dragon Quest 8 is the latest release of the legendary turn based role playing game in the Dragon Quest franchise, although this game puts a new spin on the series. Now with a full 3-D enviroment the visuals has greatly improved over the previous games. This game also introduced a new battle feature, “tension”, which allows the player to store up a turn to make the next more powerful. Although this game looks much better than previous installments in the series it is still a turn based role playing game and the appeal for this game is probably still limited to fans of this genre.
Dragon Quest 8 Screenshots
Dragon Quest 8 Featured Video
Dragon Quest 8 Review
By: Tony Ames
Conspicuously absent since 2001, the first RPG series from Japan, Dragon Quest (long calledDragon Warrior on this side of the Pacific), has returned at last. Bigger, bolder, gleaming with all the polish a PlayStation 2 game can muster, Square Enix’s other flagship series has set out to reinvent and re-establish itself in the States. Dragon Quest VIII does it all, treading that close line between being stubbornly old-fashioned in its series tradition and being just plain pretty enough to draw in a crowd. |
The visual prowess of DQVIII doesn’t lie in its over-the-top cinemas, though; it doesn’t use those. It does, however, have absolutely massive locales, sweeping vistas that capture the sheer size of your quest in a way no RPG in a long, long time has managed. Beyond that? Well, the art of Akira Toriyama has long been a series selling point, and with the help of cel-shading, DQVIIIreally drives home his unique style. Sure, the faces are a touch stiff, but on the whole the game does a fair job of avoiding the sort of straight face shots that would make this minor issue stand out. |
The sound is like a face shot in a totally different sense, one that says, “this is too good, someone give me a slap to make sure I’m not dreaming!” Yes, it’s just that damned good. As though inspired by the sweeping vistas of their world, the songs of DQVIII are high symphonic fare, almost certainly straight from Dragon Quest VIII Symphonic Suit, or the arranged soundtrack. The adapted music excellently captures the awe and wonder of so much in the game, and while they don’t necessarily stand out on their own, the effect in context is amazing. |
For all that, though, what really stands out is the voices. To borrow a quote, they’re practically perfect in every way. While the British voices are fantastic all around, the real show-stealer is Yangus. This rambling, slightly incoherent cockney thief represents probably the best voice work to be heard in gaming, and after a while you start to look forward to playing more just in the hopes of hearing a little more from him. |
Which isn’t to say the game isn’t likable enough without him. In short, Dragon Quest VIII follows the journey of Trode, King of Trodain, and more specifically one of his retainers (that’d be our hero, the ‘guv’ as Yangus would say) as they try to track down a treacherous magician who cursed Trodain and everyone in it, excepting you of course. Things snowball from there, ultimately leading to much world traveling, demon-king slaying, and land saving. While DQVIII, as you might guess, is a bit light on plot, and what is there is rather firmly on the cliché side, it still manages to be entertaining enough–the clearly defined cast and a great willingness to be either silly or serious as the situation needed helping immensely. Coupled with the positively oozing polish, it’s really more effective than it has a right to be. For example, when your journey brings you full circle to the castle of Trodain again, and you see for the first time the full force of the curse on it, it’s very powerful, and moments like these are really what define the game. |
Although, really, like the games of yore that Dragon Quest VIII most resembles beneath its modern surface, it depends foremost on battles and exploration to complete the game. That said, battles are actually incredibly basic; an old-fashioned turn-based affair with none of the complicated turn meters or action elements or what have you. While you have a fair degree of control over the make-up of your four characters, and innumerable ways to increase your strength via sidequesting, forging new items in your Alchemy Pot, exploring the vast world around you, battle itself remains the same throughout. While the handful or so of bosses provide tense, lengthy battles, and even common enemies can prove lethal given half a chance, combat in DQVIII is, well, fundamentally boring. |
Of course, all those exploration and sidequesting aspects really take up far more time in general, and for anyone that’s started to think they just aren’t getting their money’s worth out of RPGs lately (I know I have), Dragon Quest VIII does not disappoint. Sinking 50 hours into this beast is deceptively easy, and that’s before beating the game and getting a chance at earning the game’s second ending, with more than its share of fierce new beasts. Never mind the more normal sidequests, which are pretty vast in themselves. |
In all, Dragon Quest VIII is a fun, charming game whose biggest problem is probably what makes it stand out in the first place; it’s a huge, old-fashioned monster of a game, which both makes the game work and provides a fair bit of frustration. However, none of that can really deny how much fun the game can be when it’s really on top of things. Not the best choice for a casual player, but definitely recommended for a serious RPG fan. |
Final Grade: 85% |
Dragon Quest 8 Screenshots
Dragon Quest 8 Videos
Dragon Quest 8 Trailer