Aveyond is a straightforward old school RPG for those hooked on 2D adventures.
Full Review
Aveyond Review
By, Josh Ferguson
Backdrop
.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Combat
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
Shortcomings
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B
In early 2006, Amaranth Games released Aveyond, the sequel to their 2004 smash hit Ahriman’s Prophecy. The overall feel of the game is very similar to that of the old-school RPGs, including Final Fantasy and Chrono Trigger. So can an old-school-styled RPG stand out in this era of gaming? Well, read on to find out.
The story of Aveyond follows Rhen Darzon, a young girl who lives in the small village of Cleanwater. One day while Rhen is outside playing, a mysterious Priestess appears, informing her that she is the chosen one and that she needs her help. Soon Rhen’s father arrives and seems to have some knowledge of who the mysterious woman is, and takes her back to his home to recover from injuries sustained from fighting a demon. Not long after, a slave trader mistakes Rhen as the Priestess, capturing her and selling her into slavery. Rhen remains in slavery until one day she accidentally casts magic on the son of her master, and it is discovered that she is a Sword Singer. After that, Rhen is sent to the Shadwood Academy to train and master her Sword Singer powers.
What is a Sword Singer you ask? Well, the game describes this as an individual who is able to cast spells through a variety of weaponry. Unlike most Sword Singers who are only able to use swords, Rhen is able to wield a stick to cast her magic. This just goes to show you the amount of power that Rhen is able to possess. Since Rhen uses a weapon to cast her spells, all of her abilities seem to be offensive-oriented. There are many different ways that Rhen is able to acquire these abilities, some of which are obtained by merely leveling up, by obtaining new weapons, and others that are learned from encounters with other Sword Singers. Many of Rhen’s abilities can be taught by her professors while attending the Shadwood Academy. Each of the professors can teach two abilities, but Rhen is only able to learn five of their abilities. In order to obtain a spell, Rhen must first be at the required level to obtain that spell. However, the only problem is that the game doesn’t inform you what these abilities do, so it is a little difficult to determine which ones that you would want.
Aside from Rhen being a Sword Singer, there are a list of eight very different characters. Some of the characters include a Sorcerer, Vampire, Demon Summoner, a Pirate, and a Bar Maiden. Many of these characters have their own unique abilities that are obtained through a variety of different ways. In other words, the characters are very different in both appearance and abilities, and sometimes the weapons that they can equip.
In Aveyond, random battles are nonexistent, because while traveling around the map the enemies will actually appear. If you want to fight a battle, then you just run right into the enemy. However, if you don’t wanna fight, you can normally just walk around it and not fight any battles. I’ve always preferred this type of encounter rate rather than having them random because, well, random battles become a little bit annoying after time. And considering how large the maps are in Aveyond, I could see random battles becoming extremely bothersome after a while. The game is huge, but sadly with such a large map this is going to lead to a lot of traveling around, which can become a little tedious and boring after a while.
As far as the actual combat goes, Aveyond features a 2-D turn-based system that is very similar to those of the old school RPGs. When battle begins, your party will be standing on the right side of the screen while the enemies are located on the left side. Battles can consist of up to four of your party members battling against a number of different enemies. The characters then take turns back and forth attacking each other until one of the teams is victorious. Other than pulling off physical attacks, characters have the option of using either combat skills or items. Chances are your skills will be the most useful because, well, they are the easiest ways to kill off many of your enemies. And once a battle starts, you are unable to run away, so remember to use your combat skills wisely because enemies continue to become even more difficult throughout your journey.
Aveyond also features some fairly simplistic and basic controls. When using a keyboard, the only controls that you will use very often are the arrow keys, the spacebar, and the escape button in order to save and view the rest of the menu. With these basic controls, even non-experienced gamers should be able to pick up the game without having any real difficulty.
Development of Aveyond was done using RPG Maker XP, so the graphics are a little dated when compared to the look of many recent games. While on the world map, the game features the main character traveling around appearing to be the size of the objects they are traveling by. Personally, I was never a fan of this type of world map, but that was really my only problem. Playing the game, I generally thought the graphics weren’t too bad and I really liked the amount of work that went into making the environment and towns. Also, I really liked the animations of the different spells and magic abilities.
The sound is another area that I generally found to be very well done. While the game doesn’t feature any voice acting, it does feature a very strong soundtrack. Many of the tunes are pretty catchy and fit well with the overall feel of the game. On the downside, I thought the combat theme became a little repetitive, but aside from that I really enjoyed the music.
For the most part, Aveyond has a lot of different things that players can do. The developers have said that the game features 50+ hours of gameplay and over 60 different quests. Throughout your quest there are different actions that you may take that will determine the actual ending of the game. It is also possible for some of your characters to become married or to purchase a house. The game also features the option of switching your main character, which can enable different conversations and so on between characters.
Overall, easily the weakest point of Aveyond is the graphics. But considering how well everything else is done, I’d highly recommend giving the game a try. However, If you are a little hesitant, I would recommend that you first download the game and give it a try. It is possible to download and play it for 10 hours with absolutely no charge. If you’re a fan of the old-school-type RPGs, I have a feeling that you will love Aveyond.
Final Verdict: 80%