Neverwinter Nights

Neverwinter Nights is an online RPG that was developed by BioWare Coroporation, published by Infogrames, and was released for the PC in June, 2002.

Developer: BioWare Corporation
Publisher: Infogrames
Release Date: June, 2002
Platforms:  PC
JustRPG Score:
 89%
Pros:
+Fun combat
+Interesting world
+Will appeal to fans of D&D
+Fun adventure creator
Cons:
-Low player base
-Mediocre graphics

Overview

Neverwinter Nights Overview

Neverwinter Nights is a Dungeon and Dragons based online RPG that was released for the PC in early 2002. At the time of this game’s release this was a major hit that had a lot to offer fans of D&D. Create your own adventures and set out with your friends to bring monsters to heel.

Neverwinter Nights Screenshots

Neverwinter Nights Featured Video

Full Review

Neverwinter Nights Review

Neverwinter Nights or How I Spent My Summer Vacation

Back in the early ’80s before the Commodore 64 was even available, I used to spend a week at a time cooped up in a dungeon known as an “Alert Facility”. It was there that I was introduced to a game called Dungeons and Dragons. I’ve played the game on and off for years as both a player and as a masochist a.k.a. “DM” or Dungeon Master.

click to enlarge - Neverwinter Nights screenshot

 

As D&D computer games became available, I scooped them up and burned the midnight oil completing quests too numerous to count. I spent many an hour killing orcs and goblins and looting their still quivering corpses, chortling over the treasure I acquired. While hack and slash was a given, there were usually a liberal amount of puzzles thrown in. While usually not as complex as those found in many other adventure games, they were more than enough to keep me happy.

Like many others I eagerly awaited the release of Neverwinter Nights, and snatched my copy up as soon as it appeared on retail shelves. Once I got it home I did something I normally don’t do, I actually read the manual. The game comes on three CDs; two install CDs, and one play CD.

 

click to enlarge - screenshot
Neverwinter Nights uses the new D&D 3rd Edition rules, which in some cases makes a marked departure from the 2nd Edition rules. Another big difference is that unlike previous D&D games, in the single player mode, you don’t go adventuring with a party. Instead you get one henchman to assist you throughout your journey. There are a number to choose from, and you need to pick one that complements your own character’s abilities.

 

Character generation is available as are a number of pre-generated characters for those who wish to jump into the game as quickly as possible. Personally, I like to put together my character from scratch, sort of like Dr. Frankenstein. That way if the character sucks, it’s my fault not the games.

 

Rather than starting with chapter 1, the game has a Prelude to allow you to get used to the interface. You are also able to gain a level or two during the Prelude so you are not quite a sacrificial lamb as the game really begins. In addition to the linear storyline, there are more side quests than you can shake a wagonload of sticks at. While some of the side quests are annoying, they all help you gain the oh-so-important Experience Points, not to mention, help appease your lust for gold, gems, and other booty.

 

As with all other D&D, there are creatures aplenty to kill, peasants to rescue, and the occasional damsel in distress. I’ve always had an affinity for the magic user and that is the type of character I chose my first time for the game. One excellent feature of the game is the ability to save any time and a large number of save slots to use. As a magic user you die……a lot. Quick save is hot keyed, and I wore that key out. However, as you go up in level your powers increase along with your destructive abilities. Few things are as satisfying as watching your enemies shrivel under a blast of flame issuing forth from your fingertips. Mmmmm mmmmmm, crispy critters for lunch!

 

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Soon after starting the game I realized I was having fun, more than I have had in a dungeon crawl in a long, long time. Fortunately I started playing the game on a Friday night, because it was 3 AM the next morning before I stopped, and that was only because I couldn’t keep my old eyes opened any longer. After about five hours sleep, I was back at it again. My wife would show up occasionally mumbling words like, “obsessed” and “childish”. Who was I to argue with her wisdom? Surely not I!!

 

It was patently obvious to me that the folks at Bioware had a monster hit on their hands, and that I was becoming one of their willing slaves.

Visually, the game is pleasing to the eye and offers three different camera angles to choose from. The video set up menu allows you to set the game up to run smoothly on the minimum required system, but for those with Uber computers, you can really crank things up. Lighting effects, textures and even anti-aliasing are all adjustable in the video menu.

The game sound is also well done, and a system with four speakers and a good sound card will allow you to get the most out of the game. The music adds to the mood of the game, and changes dynamically as your situation changes. The voice acting is fair, and decidedly British in tone, as was amply evident in the voice of my henchman, which after a time began to get on my nerves.

It would be difficult to get into the game’s storyline without spoiling the plot, so I won’t even try, you’ll have to find out for yourself.

 

Another important facet of the game, one which some people would consider the most important, is the multiplayer aspect. The game ships with a toolset which grants a user the ability to create his own adventures, then gather a group of buddies online and exercise the godlike powers of a Dungeon Master. No more gathering in ill-lit basements, or smoke-filled rooms with pencil, paper and a Crown Royal bag full of dice. With the addition of real-time Internet voice communications, the virtual gaming room is now a reality. I have yet to use this part of the game, but I already have some victims, er, friends in mind to try out the first module I create on.
click to enlarge - Neverwinter Nights screenshot

 

All in all, I am extremely impressed by the quality of Neverwinter Nights, both the game play and visual aspects of the game. I urge anyone who has ever gotten any pleasure out of playingDungeons & Dragons to go out and get a copy of this excellent offering.

Final Grade: 89%

Screenshots

Neverwinter Nights Screenshots

Videos

Neverwinter Nights Videos

Guides / Links

Neverwinter Nights Guides / Links

Neverwinter Nights Wikipedia Entry

FAQ/Walkthrough