Devil May Cry is an action adventure role playing game that was developed and published by Capcom in 2001 for the Sony Play Station 2.
Overview
Devil May Cry Overview
Devil May Cry is an action adventure role playing game, and one of the biggest hits that was every released for the Sony Playstation 2. Players play as the main character, Dante, who is trying to get revenge on the Demon Emperor, Mundus, whom Dante thinks is responsible for the death of his beloved family. The game plays in a standard mission style such as all the games in the God of War series. While this seems to be nothing new now, at the time of it’s release, Devil May Cry was one of the first games to do this.
Devil May Cry Screenshots
Devil May Cry Featured Video
Full Review
Devil May Cry Review
By, Jason Ferguson
Backdrop
.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Combat
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
Shortcomings
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B
I know what you’re thinking. “What, that’s not an RPG!?!” Yeah, you’re right. It’s an action game, and probably one of the finest we’ll ever see on the PS2. Still, there were some nice RPG elements thrown in, and Devil May Cry features a little bit for all gamers. |
|
2,000 years ago, a dark knight named Sparta rose up against the Devil and saved mankind. He married a human woman, and they gave birth to a half-demon half-human child, Dante. Years pass and Dante has grown up to become a headhunter of sorts, but when Trish, a mysterious young woman, shows up and tells Dante that the Devil is making a comeback, the two head off on a mission to stop him. As the story progresses you’ll discover more about both Trish and Dante and details about their dark pasts. There are a lot of interesting revelations in the plot, and overall the game has a very interesting story. Still, the story isn’t relayed through the game very well, and a lot about that plot is discovered from scrolling text at the beginning of the game. For an action game the plot is just fine, but we RPG fans often have higher expectations from our games and some may be disappointed…especially by the ending, which I’ll admit was stupid.
|
You play as Dante, the son of Sparta. Along the way you’ll meet up with Trish, but she mysteriously disappears constantly and for whatever reason, Dante thinks nothing of it. The character development wasn’t bad, and by the end of the game you know a good amount about both main characters. The character backgrounds are interesting, and I’ve got to say that Dante is just plain cool! Throughout your journey you’ll encounter hordes of monsters to fight, but for some reason the game has a very low variety of enemies. You spend much of your time fighting the same enemies, but even worse is the boss fights. There are only a few bosses in the game and you’ll be fighting each of them multiple times. Still, they’re all pretty cool so even thought it got dull, I didn’t mind seeing them again.
|
|
Dante has all sorts of different ways he can kill the armies of darkness. He’s equipped with swords, guns…and lots of ammo! Throughout the game you’ll pick up quite a few different weapons, each having its own use. Some really interesting RPG elements were thrown into the game and Dante can be upgraded with all sorts of new moves and abilities. There are several different colored orbs that can be found throughout the game, such as the red orbs, which can be exchanged for items or new abilities. Dante can transform temporarily into devil mode where he gains access to certain abilities and becomes super powerful. The time you are allowed to stay in this mode is increased by collecting purple orbs. You’ll also find plenty of green orbs that restore health and blue orbs that increase your max HP. You’ve got a couple different swords, different guns and a pair of fiery gauntlets that you can wield in the game, and each weapon has its own abilities that Dante can unlock. |
|
Devil May Cry isn’t really an RPG though, and the point isn’t to collect orbs…it’s to beat the crap out of some bad guys! There are all sorts of insanely cool moves that Dante can perform while fighting, and combat turns into a splendor for the eyes. Combat is fast paced and super fun, and slashing an enemy into the air and unloading tons of ammo at him causing him to levitate is really quite enjoyable (although that’s just scratching the surface of what Dante is capable of doing). The game has enough action to keep anyone interested combined with a decent story and some cool RPG-like abilities to satisfy those looking for depth in their games. Personally, I would have liked to see even more RPG goodness in the game (obviously because I’m an RPG fan), such as more weapons and even more abilities, but hopefully the sequel will give us that. Devil May Cry is a relatively short game, and can be conquered in 10 hours or less, but those are 10 very enjoyable hours!
|
The graphics in Devil May Cry are top notch. The backgrounds are dark and gothic, but still very deep and detailed. The depth of the graphics is really amazing, but since the game is so fast paced it’s easy to overlook. The characters are also highly detailed, and even when performing insanely complex moves, they still move convincingly. Combine all this with some gorgeous cut scenes and Devil May Cry is easily one the PS2’s prettiest games. Like many action games though, the camera angles could have used some work, and it was easy to lose track of enemies or jump right off a cliff because the camera angles change suddenly.
|
|
The game has a pretty good soundtrack that changes songs constantly when you enter or leave combat. The music fit the game petty well, but again, the fast pace of the game made it difficult to notice. The sound effects are spectacular, and the clashing of weapons, burning of fire or roaring of monsters adds a lot to the feel of the game. The game has a bit of an eerie feel to it, and the sound and graphics enhance that a lot. The voice acting is also pretty good, and all of the voices fit the characters very well. The giant spider named Phantom had an excellent voice and remains one of the most memorable I’ve heard in any game. Some of the dialogue could have been better, but the voices were convincing nonetheless. |
Devil May Cry is one of the PS2’s better games. The story has its weak points, and the game could’ve used some more length, but it’s easy to get addicted to and loads of fun. It’s now a greatest hit, which means you can find it for pretty cheap nowadays, so this is a game everyone should play! |