Harvest Moon: A Wonderful Life

Harvest Moon: A Wonderful Life is a farming simulator role playing game that was released for the Nintendo GameCube in early 2004, and was developed by Marvelous.

Developer: Marvelous
Publisher: Natsume
Release Date: March, 2004
Platforms: GameCube
JustRPG Score: 86%
Pros:
+Addictive gameplay.
+Lovable cast of characters.
+Countless hours of gameplay.
Cons:
-Gets repetitive.
-Mediocre graphics.
-No end goal.

Overview

Harvest Moon: A Wonderful Life Overview

Harvest Moon: A Wonderful Life is a farming simulator role playing game that puts the player in the role of a new towns person who is starting their own farm. The player has the option to farm crops, raise livestock, and interact with the other members of the town. The farming aspect of the game is very addictive and countless hours can be put into this game. Although this game is extremely fun it can get old rather quick and there is no end goal to the game.

Harvest Moon: A Wonderful Life Screenshots

Harvest Moon: A Wonderful Life Featured Video

Full Review

Harvest Moon: A Wonderful Life Review

By, Nicholas Bale

Backdrop
.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Combat
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
Shortcomings
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B
Well, Natsume has once again released a game that defies logic. Despite all odds and expectations, it’s fun in it’s own quaint, meditative way.

 

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It’s unnerving. I read the back of the Harvest Moon: A Wonderful Life box, and it seems like the dullest game in existence. “Care for cows, sheep, chickens, and more!” Does that sound like a fun game for you? Not to me! Then explain why I felt compelled to buy this game on the release date.

 

The Harvest Moon series, despite a lack of marketing and any niche to fall into, has developed quite a strong following. An addictive series of games where you bring up a farm from a small, run-down patch of land to a money-making paradise, Harvest Moon has been made for the SNES, Game Boy, GB Advance, PS2, and now the Gamecube.

 

Wonderful Life seems to have recreated the adorable 2D sprites from previous games, and turned them 3D, keeping the definite feel of the previous games. In addition to that, the environments that exist around your farm, whether it’s the beach, the forest, or the farm itself, all have been created splendidly with vibrant colors and good detail.

 

Natsume has gone with the old saying: If it’s not broken, don’t fix it. Your character still harvests crops, milks cows, and tries to romance a wife. However, there are a few changes to this version of the popular series that definitely stand out.

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For one, the emphasis is less on the crops in this game. Each seed bag, instead of seeding a 3×3 patch of land, now seeds only 1, which means you’ll be buying anywhere from five to ten at a time. The money-making emphasis is now on your cattle, cows, sheep, and the like. The cattle portion of the game has been deepened greatly. For example, cows will not give milk until they give birth. In addition, they will only give milk forty days after giving birth. And for a while, you need to feed this nutrient-filled milk to the newborn calf. Also, there are now different kinds of cows you can raise, ranging in price and quality of milk. That’s definitely improved from the normal system in the other games.

 

In addition to the free range with your cattle, the crop system has also changed. First and foremost, gone is the water-once-then-leave system of previous games. Now you will have to monitor the water levels in the soil to make sure that your plants don’t dry up. This means watering them sometimes twice a day! Don’t water them, and the plants shrivel into nothing, and you’ve just lost some cash. Later in the game, you can also blend your seeds together, creating cross-breeds that sell for more and get you rakin’ in the cash.

 

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But farming is not all in Harvest Moon, as many fans of the series know. In the area surrounding your farm (there is no definite ‘town’ area or ‘forest’ area, just a wide open area filled with houses and people), you’ll meet three potential brides. Throughout the first portion of the game, you’ll be wooing the women, trying to get one of them to marry you by the end of the year. And that’s when child-bearing begins.

 

Unlike the previous Harvest Moons, your child is more than just some extra points in the game. Your child will, as the years pass, be influenced by neighbors, you, your mother, and even will choose a career. Or he might grow to be unruly. It depends on what you do and who your friends are, including what your wife is like.

 

Okay, now here is the biggest change to the series, in my humble opinion. Harvest Moon has never been touted as a fast-paced game. But A Wonderful Life…well, this game is exceedingly slow. Exceedingly. At first glance, the fact that there are ten days to a season makes you think that the years will whiz by. Well, they don’t, to say the least. Each second in real-time is a minute in game-time. That means it will take twenty-four minutes for one day to pass. That’s 240 minutes for one season. That’s four hours. Four hours!

 

Now, of course, you can sleep. But no longer do you wake up at 6 AM every day, refreshed and ready. In A Wonderful Life, you sleep six hours, give or take half an hour. If you doze at 5 PM, you wake up at 11 PM. Oh, and as an aside, if you don’t have a good, filled belly when you fall asleep, you’re going to wake up with a whole lot less energy.

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But don’t get me wrong. It’s slow, yes, but that’s just what some people look for in a game. And even four hours tend to zoom by pretty quickly (that’s 16 hours for a full year, by the way). Despite it’s meditative pace, the game offers lots of fun for any fans of the rest of the series.

 

The game places you into a sort of clockwork routine. Me, my routine is to wake up at six or so, water crops, comb, talk, hug the livestock, check up on the chickens, then ride out into town for the day, returning to repeat it again. As you play the game, you will develop a routine as well. It’s that kind of game. And as you do this, the hours will just begin to leak past, and you’ll look up at the clock and realize it’s the next day.

 

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The town does not stay static, just like you. As the years pass, people will arrive, leave, die, and be born. New opportunities will arise, as will new relationships. It’s quite unfortunate that more personality was not injected into the town. While the townspeople are unique (especially the town doctor, who looks like a cyborg!), they generally say bland and useless comments that don’t really have any pertinence at all.

 

For owners of Harvest Moon: Friends of Mineral Town, there is a link option between the two games. I’m not quite sure of how it works (the instruction manual is sadly inadequate), but basically you get the chance to connect to FOMT and play a bit in that as well. If you connect enough, you can actually earn a beach-front house on the GBA game, which I found was definitely an added attraction. Of course, it’s not much more than an aside, but it’s fun nonetheless.

 

It’s tough to talk about all the things possible in Harvest Moon: A Wonderful Life, for to do so would take up pages of type. Suffice to day, there’s a lot of options for you to choose to do. With everything from animal husbandry to archeological work to cooking, this game can give you so much to do that sometimes, even a half-hour per day isn’t enough.

 

What this game lacks in action-packed adventure and evil villains, it more than makes up in addictive gameplay, vibrant graphics, and longevity. While it’s not for everyone, Harvest Moon: A Wonderful Life will quickly eat up any time that you are willing to give to it, and it will be hard not to have a good time while doing it.

 

Final Grade: 86%

 

Screenshots

Harvest Moon: A Wonderful Life Screenshots

Videos

Harvest Moon: A Wonderful Life Videos

Harvest Moon: A Wonderful Life Trailer

 

Guides / Links

Harvest Moon: A Wonderful Life Guides / Links

Harvest Moon: A Wonderful Life Wikipedia Entry

FAQ/Walkthrough