Everquest II

Everquest II is an massively multiplayer online role playing game that was the long awaited sequel to one of the first MMORPGs ever, Everquest. Everquest II was released in late 2004 and was an overall success.

Developer: Sony Online Entertainment
Publisher: Sony Online Entertainment
Release Date: November 08. 2004
Platforms: PC
JustRPG Score: 90%
Pros:
+Impressive visuals.
+Many races to choose from.
+Many classes to choose from.
Cons:
-Can get repetitive.

Overview

Everquest II Overview

Everquest II is the long awaited sequel to one of the first massively multiplayer online role playing games ever, Everquest. This amazing MMORPG allows the player to choose from an impressive twenty races, and twenty six adventure classes. The game also allows the player to advance up to ninety five levels and has a heavy focus of quests. The game also supports six player parties and twenty four player raids. Overall the game is very exciting and was a proper sequel to the legendary Everquest, and actually has been the subject numerous academic studies such as a study of virtual game economies.

Everquest II Screenshots

Everquest II Featured Video

Full Review

Everquest II Review

By, Nick May

Backdrop
.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Combat
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
Shortcomings
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B
About MMORPGs…Forgive the digression, there’s something I have to explain.

 

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An elf rounds the bend, chased by a couple of orcs. He’s wounded and his demise is imminent. Heroically, you leap into the fray. You dispatch the orcs and heal the grateful elf. The elf thanks you and you stand for a moment in discussion of the dangers of the forest. Then you go your own separate ways. Will you meet again? Will the elf one day turn out to be your greatest ally? The future is clouded and mysterious…

 

If only every role-playing game was like that, eh? Unfortunately, that kind of complex encounter requires a carefully designed script and a well-written dialogue. And if there is to be an element of choice, then there needs to be a separate version written and designed for each additional option given to the player.

 

As such, complex encounters are rare events in single-player games. I’ll never forget spying on Fargoth from the lighthouse in Morrowind (still to my mind the best single-player RPG). But it was a showcase quest; the quests rapidly became more humdrum.

 

This brings us to MMORPGs – and Everquest 2. In an MMORPG, the elf described above is another player. Rather than putting every event on train tracks, in an MMORPG the designer’s aim is to cause things to happen to players and let the players sort it out.

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Combine this with a vast world (bigger than the largest single-player worlds, and crammed full of content), more quests than you can ever hope to complete, a healthy dose of number crunching, and a plethora of flashy graphics, and you have the Holy Grail of role-playing.

 

If only it were so simple…

 

Setting

 

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Everquest 2 is a high-fantasy MMORPG set in the world of Norrath. Earthquakes and cataclysms have torn through the world, disintegrating the continents into islands. Players of the first Everquest will find the world physically very different, though with many familiar names and locations.

 

Good and evil are divided into two cities: Qeynos and Freeport. There are sixteen races, all along the standard fantasy lines. Although some races have to start in a particular city, it’s possible to betray and become, say, a goodie dark elf.

 

Sound and Graphics

 

Everquest 2 looks pretty good. It attempts a mixture of realism and spectacle and pulls it off quite well. But check the minimum specifications. If you can’t meet them, forget it. If you can’t exceed them, you should probably forget it – the lag will be infuriating.

 

There are two holes in Everquest 2’s graphics. The first is that the character models – often derided as ‘clay models’ – leave something to be desired. Technically, there’s nothing wrong with them. They’re detailed and highly customisable. They just don’t look that good. The second is that there’s a visible lack of variety in armour appearances, something that is being belatedly and partially addressed with expansions and patches.

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The sound in Everquest 2 is adequate. Swords swish and spells explode in a satisfactory manner. The music gets repetitive after a while, but if you’re smart like me, you’ll turn it off and put some of your own music on instead. NPCs are fully voiced and, aside from a few slightly suspicious accents, the actors are okay.

 

Gameplay

 

Everquest 2 has solid gameplay. At release, Everquest 2 possessed a number of annoyances (such as not being able to choose your class until level 20, or not being able to heal someone who wasn’t in your party), but these have largely been removed or tweaked to provide a much more well-rounded game.

 

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You will not run out of things to do. There are countless quests. I started off trying to complete them all, but it’s just not possible. In the words of the infamous X-wing pilot, “There’s… ah… too many of them!” A fair number of quests are of the “kill 10 goblins” type, but many of the quests are pretty engaging.

 

The combat meets the par for current RPG design. You press buttons, your character performs special attacks or casts spells. It’s smooth and enjoyable, but it’s not particularly innovative. The game includes a system of ‘heroic opportunities,’ a sort of group whack-a-mole that can further damage your opponents, but in my experience it’s slightly irrelevant and too irritating to bother with.

 

Tradeskills (such as alchemy, carpentry, or weapon-making) are extensive and fairly well designed. A major revamp of tradeskills has recently been implemented which makes them very accessible even to mugs like myself. The system is now a little lacking in depth, but further improvements are expected.

 

A problem in other MMORPGs has been the barrier of entry to get anything done. Everquest 2 addresses this neatly. Firstly, the number of people you need to defeat encounters has been scaled back. Although 6 is the common group size, 3 well-chosen characters can be very effective. The most people you will ever need to coordinate for raiding is 24 and there are a large number of quests that can be done solo.

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Everquest 2 runs an archetype system of classes, which allows a lot of flexibility and reduces the annoyance of waiting around for a healer to show up, yet still manages to retain enough difference in the classes for them to feel unique.

 

Features

 

I’ll run through these swiftly…

 

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Mounts – tick! (horses and flying carpets so far). Player housing – tick! Fully customisable UI – tick! Fast travel (on flying griffons, no less) – tick! No armour dyes, unfortunately, so expect to spend at least some of your adventuring time dressed in pink, yellow, or lime green.

 

Flavour & Immersion

 

The lore is extensive. Aside from NPCs relating lengthy accounts, which test your attention span, there’s also a large number of books, many of which are acquired through quests.

 

The immersion is a little more problematic. Everquest 2 just doesn’t feel that big. It is big. It’s enormous. But you’ll find that just a few areas are suitable for your level. Rather than travel the world, you tend to get stuck in one or two dungeons, do them to death and then move on to the next tier. However, this is a minor complaint. Some gamers may not notice, and though it’s a failing, it’s by no means game-breaking.

 

Role-playing support is limited. You’re provided with the usual range of emotes but there’s no sitting on chairs and a fairly limited wardrobe. As in other MMORPGs, role-playing interaction is largely in the hands (and imaginations) of the players.

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Ongoing Development

 

This is an area where Everquest 2 shines. When an MMORPG fails to receive adequate investment, improvements start coming at a snail’s pace, bugs go unfixed and the game starts to fall apart. Everquest 2 presently has an impressive development team. Highly rated and innovative expansions are still coming out, and each patch carries a slew of improvements and fixes. What’s more, the developers aren’t afraid of making big changes. While this infuriates some players, having seen what inertia can do to an MMORPG, I regard it as an immeasurable asset.

 

Overall

 

Everquest 2 is an entertaining game. Every MMORPG to date (including Everquest 2) has had a few annoying flaws. On balance, I regard Everquest 2 as the least flawed of all the MMORPGs presently out. This is a somewhat personal choice, but if you consider easily accessible gameplay and world that doesn’t look like a Disney cartoon to be essentials, then Everquest 2is probably for you.

 

Final Grade: 90%

Screenshots

Everquest II Screenshots

Videos

Everquest II Videos

Everquest II Trailer

Guides / Links

Everquest II Guides / Links

Everquest II Wikipedia Entry

FAQ/Walkthrough