Baldur’s Gate: Dark Alliance

The hack and slash favorite: Baldur’s Gate, developed specifically for consoles.

Developer: Snowblind Studios
Publisher: Interplay
Release Date: 2001
Platforms: PS2, Xbox, GC
JustRPG Score: 84%
Pros:
+Co-op mode.
+Nice Graphics.
+Cut scenes.
Cons:
-Very short.
-Sometimes difficult.
-Lack of customization.

Overview

Baldur’s Gate: Dark Alliance Overview

Baldur’s Gate: Dark Alliance is the console adaptation of the action/adventure RPG series. The title is perfect for those looking for new twists and adventures while they cut their foes to pieces in real-time combat. Based on modified Dungeons and Dragons rules, Baldur’s Gate: Dark Alliance delivers a short punchy story full of enjoyable combat and action.

Baldur’s Gate: Dark Alliance Screenshots

Baldur’s Gate: Dark Alliance Video

[youtube]http://www.youtube.com/watch?v=L6CFNC4DpS0[/youtube]

Full Review

Baldur’s Gate: Dark Alliance Review

By, Jason Ferguson

Backdrop
.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Combat
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
Shortcomings
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B

After several hits on the PC, such as Baldur’s Gate and Baldur’s Gate 2: Shadow of Amn, the popular series has finally made its way to the consoles in the form of Baldur’s Gate: Dark Alliance. How did the transition to console turn out? Read on and discover!

The story to Baldur’s Gate: Dark Alliance starts out in the city of Baldur’s Gate in the Forgotten Realms world. You journey to the city in search of riches and adventure, but soon after arriving you’re mugged by members of the thieves’ guild and lose all of your possessions. You make your way to the Elfsong Tavern, and are told that the thieves reside in the sewers. You then head to the sewers to face the thieves and your adventure begins. On your journey you’ll encounter much deadlier enemies than thieves and you’ll find yourself in a battle to save Baldur’s Gate from a dark alliance of foes. The story seemed to start out very slowly and having your character pursue the thieves simply to get back his money seemed like a lazy way to start things off. Later in the game when things start to come together and the plot thickens everything becomes more interesting. In the end the story wasn’t the strongest I’ve seen, but it was interesting enough to drive the game forward and keep me playing.

You start with one of three characters, each with their own advantages and disadvantages. You can choose from an elven sorceress, a dwarven fighter or a human archer. The most fun thing about this game is the two-player mode and you can go through the entire game with a buddy. It then becomes a lot like Gauntlet Legends as the two of you fight over the best weapons and most money, but it’s got a lot nicer look than Gauntlet and a halfway decent story to tie the hacking and slashing together. This helps to keep it from getting too dull, which is something that single player hack and slash games suffer from. Although the single player version of this game is good, its strength is in two player.

Overall, the game is pretty basic. You run through dungeons hacking and slashing at everything in site and pick up lots of gold and cool items in the process. Occasionally you’ll find a shop owner who will sell you some cool stuff, but you can find some really good weapons and armor just by killing some monsters. There’s a large variety of items in the game and you can spend hours searching out the best stuff. Weapons and armor have numerous different classes, such as axes and bows, and there are different strengths too, like the occasional axe +2. There are various other factors that come into play in choosing the best equipment, such as weight. Each item you carry has a weight and depending on the strength of your character you can carry a certain amount. A large axe may have a very high weight, and if you choose to wield it because of its high attack power you may not be able to carry much else.

The more enemies you kill the more experience you gain, which will eventually lead to you leveling up. Every time you level up you gain a number of points equal to your level to spend on learning new skills. Each character has several skills, many of which are unique and cannot be learned by the other characters. Also, for every four levels gained you can pick one of your characters stats, such as strength or wisdom, to raise. The characters all become pretty customizable because you choose which stat is raised, which ability is learned and what equipment is worn. Unfortunately the game is pretty short (roughly 10 hours) so it may be pretty hard to learn all of the abilities or buy all of the equipment you want…especially if you’re playing with a buddy who takes half the cash and plenty of experience away.

The game does a beautiful job taking a PC style game and converting it to console controls. On a PS2 controller you can quickly use a heal potion by pressing R2 or use a rejuvenation potion by pressing L2. You can also easily switch between your sword and bow easily by pressing left and right, and can scroll through your magic by pressing up or down. The controls were nice and surprised me by how smoothly they worked.

Graphically the game is beautiful. The characters are highly detailed in design and they move with impressive animation. The game has some beautiful effects, such as rippling water or the lighting effects caused by spells. The sound is also of high quality. The sounds of combat, like monsters growling or swords clashing, are crisp and clear, and the music is also of high quality. Unfortunately combat sounds almost always overtake the music and little of the score can actually be heard. The game’s voice acting is excellent, and features such talents as Cam Clarke and John Rhys-Davies. The voices all fit each character very well, and the lip-synching is also done well. My only complaint about the voices is on the occasional trip to the store. While you’re browsing through the items the store owner has the annoying habit of blabbing on constantly and it gets really damn annoying.

Despite being a solid game overall, Baldur’s Gate isn’t for everyone. Unless you’ve got a buddy to play along with, the constant hacking and slashing can get dull. Also, because of the game’s short length it may be tough to get your money’s worth. Still, it’s a very fun game and at the very least worth a rental. If you’re a big Baldur’s Gate fan, or in love with hack and slash, then this game is sure to please.

Final Verdict: 84%

Screenshots

Baldur’s Gate: Dark Alliance Screenshots

Videos

Baldur’s Gate: Dark Alliance Videos

Baldur’s Gate: Dark Alliance Gameplay

[youtube]http://www.youtube.com/watch?v=oQUKdQuTgLY[/youtube]

Baldur’s Gate: Dark Alliance Trailer

[youtube]http://www.youtube.com/watch?v=L6CFNC4DpS0[/youtube]

Guides / Links

Baldur’s Gate: Dark Alliance Guides / Links

Baldur’s Gate: Dark Alliance Wiki Entry

Boss FAQ

FAQ/Walkthrough