Brave Story: New Traveler

Brave Story: New Traveler is an RPG based on a popular japanese manga. Players take control of a young boy as he sets on an exciting adventure to save his friend from a horrible illness.

Developer: Game Republic
Publisher: XSEED Games
Release Date: July 31, 2007
Platforms: PSP
JustRPG Score: 85%
Pros:
+Great Animation
+Fun Characters
+Fantastic Game Mechanics
Cons:
-Tedious Encounters
-Formulaic RPG
-Mundane Soundtrack

Overview

Brave Story: New Traveler Overview

In Brave Story: New Traveler players take control of a young boy named Tatsuya. He sets out to save his friend, Miki, from a horrible illness that she is afflicted with. He does this by talking to a magical, disembodied voice which leads to him being sucked into an alternate world where he is given a magical sword, dubbed the Traveler’s Sword. He sets out to collect five magical gemstones so he can return home and cure his friend with their power.

Brave Story: New Traveler Screenshots

Brave Story: New Traveler Video

[youtube]http://www.youtube.com/watch?v=6t4emSiUhNM[/youtube]

Full Review

Brave Story: New Traveler Review

By, Randy Brown

Backdrop
.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Combat
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
Shortcomings
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B

As I sit on the couch watching my wife play Final Fantasy X, I quietly compare it to my current PSP addiction – Brave Story: New Traveler. Surprisingly, the graphics are not only comparable; in many scenes Brave Story looks better, which is a major feat for a hand-held system. But of course a game is more than graphics. Let’s see how the game itself fares in today’s realm of RPGs.

Brave Story is a very well made, high-quality RPG that has more of a console feel than a hand-held feel. It follows the traditional old-school Japanese RPG formula; very reminiscent of Chrono Trigger, Lunar, early Final Fantasy, or Dragon Quest (one of my all time favorites). All of the standard landscapes and backdrops are there, including forests, caves, plains, mountains, and deserts. The beaches are really pretty to look at and the battle scenes include the appropriate backgrounds.

The game starts out in modern-day Japan where your character, an 11-year-old boy, is transported to the fantasy world of Vision. There, he will embark upon a quest to save his friend. The quest itself involves collecting five gems in order to receive a wish. The wish will cure his friend, who is in the hospital in a coma.

As you progress, you eventually get help from a few friends. Your party is generally a group of three, but there are a few characters that temporarily join you along the way. Also, your main party members leave for one reason or another and join back up as the story unfolds.

The enemies are interesting, ranging from cool spiders to menacing reptiles. You also fight groups of people, so it’s not just monsters. There a few cute characters as well, such as carrot-wielding bunnies that are surprisingly more difficult than they first appear, partially because they hunt in packs. Monsters are specific to landscapes and they seem very appropriate. The fish in the caves are cool. There’s just something neat about fighting waddling fish. Sometimes the monsters will get mad and become crazed, which makes them grow twice their size, which seems a little silly for the human enemies. Crazed monsters give more experience and items that you could not get any other way.

Battles are random, turn-based encounters that are usually not too difficult. The battle menu includes weapons, items, Bravura (this game’s version of magic), and a really cool feature called Unity, which allows two or more characters to combine Bravura points to pull off some amazing moves. Your Bravura replenishes through normal attacks, which makes using your Bravura Points (BP) an economical way of plowing through the baddies. Of course, you’ll need to keep back some of those BPs for healing. Trust me, you will need it, as there are lots of battles along the way.

The in-game cinemas use actual game graphics and move the story along without taking up too much of the player’s time. They are well written and keep the story interesting.

It would be nice if there were more weapons and armor. In almost every town I’ve visited, I already own the one sword they have for sale. You can’t even change the sword for your main character – but it does get upgraded through the use of gems as the game progresses. When you do get a gem, you get to choose what type of upgrade you want. For example, the game will ask you if you want to do fire damage, wind damage, lighting damage, or several others.

For me the most annoying thing in the game is when trying to talk to someone or look at something. Your character has to be standing in a specific spot or you don’t get the action button. Sometimes it is extremely difficult to get your character to stand in that exact spot.

Dungeons and temples are nothing special. They look great, and the dungeon backgrounds look great in the battles, but all of the dungeons are alike and they’re nothing more than simple mazes. A dungeon’s floor plan simply would not be made that way and they look out of place. They could be greatly improved with the addition of puzzles. The design of the dungeons should have been more like the Final Fantasy series.

One strange little addition to the story has your character catching birds. The birds you catch combine together to form a fighting bird that you can use for a fun little bird-battling game. This side-track doesn’t really add or take away from the game; it’s just there if you want it.

One feature I really like is the ability to get a little hint of where to go next by hitting the right shoulder button. This brings up a caption where Yuno (your pretty 15-year-old kitty-girl companion) tells you where you should go next. This is a very helpful feature for me as I sometimes get too busy to play for a few days and forget what I’m supposed to do. I’ve restarted many games due to this problem. This should be standard nowadays, but unfortunately it’s not.

Perhaps my favorite feature (aside from the amazing graphics) is the economic system. I’ve always wondered why slimes carry gold (I’ve recently discovered the answer to this, which I will share sometime in the near future). This game solves this dilemma by giving the party a small cash of items at the end of each battle. These items (gems, horns, spleens, etc.) can be sold at your local item shop. But wait, there’s more: items can also be made into accessories – rings that can improve your attack or speed, or various other attributes. This is the only real customization that the player has much control over. I keep my party accessorized with a ring that increases their hit points after each strike. This is very handy when fighting away from town.

And speaking of strike, each slash of the sword is embellished with comic-book style sound effects. Slash, kerthuuunk, zwippp, kapowww, blaam, skitt. Of course, this element of the game comes from the fact that it’s based on a Japanese comic book of the same name.

If the game had better dungeons, all of these features would place Brave Story a notch above the traditional RPG. Overall I would say it’s your traditional RPG with some welcome improvements. The graphics and sounds are top-notch and the load time is almost non-existent (an amazing feat itself for the first generation PSP).

At the end of the day, Brave Story is a typical traditional Japanese turn-based, random encounter RPG with awesome graphics. If anything, it’s a little on the easy side. It does get repetitive, and even though the game is well made, there are no surprises. Yet, it still finds a way to remain interesting. It’s obviously a high-quality production. Brave Story’s best feature is its graphics, which are easily on par with Square-Enix outings. Sounds are not bad either, with the music fitting nicely into each situation. Controls are great. The economic system is cool. This game has plenty of playtime and depth, and could have easily been a console game. If you like traditional RPGs and you’re looking for a quality-made quest for your PSP, Brave Story: New Traveler won’t disappoint.

Did I mention I like the graphics?

Final Verdict: 85%

Screenshots

Brave Story: New Traveler Screenshots

Videos

Brave Story: New Traveler Videos

Brave Story: New Traveler Trailer

[youtube]http://www.youtube.com/watch?v=6t4emSiUhNM[/youtube]

Brave Story: New Traveler Game Play

[youtube]http://www.youtube.com/watch?v=gtBZfmdsdhY[/youtube]

Guides / Links

Brave Story: New Traveler Guides / Links

Brave Story: New Traveler Wiki Entry

FAQ/Walkthrough

Monster FAQ