Chrono Cross

Chrono Cross is an amazing RPG that continues the longstanding legacy of the franchise it belongs to.


Developer: Square
Publisher: Square
Release Date: August 15,2000
Platforms: PS1
JustRPG Score: 93%
Pros:
+Awesome Sound
+Great Graphics
Cons:
-Clunky Interface

Overview

Chrono Cross Overview

Chrono Cross is an amazing RPG that was lauded as being ahead of it’s time. The game itself is a sequel to Chrono Trigger, but it has abandoned the ‘time travel’ theme. Instead, players take control of a young boy named ‘Serge’ who must set out on a quest to get the coveted ‘Frozen Flame’ as he jumps between alternate realities/dimensions with over 45 party members.

Chrono Cross Screenshots

Chrono Cross Video

[youtube]http://www.youtube.com/watch?v=4Akx4UCx0R0[/youtube]

Full Review

Chrono Cross Review

By, Tony Ames

Backdrop
.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Combat
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
Shortcomings
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B

When a game company makes a sequel, they always hope it does a few things: that the game pleases the fans, attracts new players, and, best of all, inspires players to buy the previous game. Chrono Cross is perhaps the best example I can think of that does all these things, and makes it look effortless.

The game sports a very pleasing visual style, a colorful, animated look that’s hard not to enjoy. The characters look basically the same in game, in the dialog box, and (for those who get them) in cinemas. The character design itself is perhaps a tad eccentric (see Serge’s hair…), but they fit well in their world. Essentially, the world created in Chrono Cross is very much alive, and you’ll enjoy getting to know it.

The music is even better. If the graphics give the game’s world life, the music makes it a full person, with a face to match the world’s every mood. The festive tunes of Termina, the sad chirps of Kid’s theme, even the strange silence of the final battle fit perfectly within this living world, drawing you ever further in.

The game is played like many other RPGs, with an important exception; you can see opponents before you face them. Indeed, I believe it’s possible to avoid every non-boss in the game, which is fine since leveling is almost exclusively achieved after boss battles. Combat is built around Stamina Points. At the start of a fight, you have seven, and may chose from weak, strong, or fierce attacks, which consume 1, 2 and 3 stamina points each, and progressively diminish in accuracy. Every stamina point spent on a successful attack turns into an element level. Elements (magic spells) are placed in an elemental grid, and you may use spells on parts of the grid as you gain up to their level in combat. Casting the element consumes a full 7 stamina, but you may cast them with less and have ‘negative’ stamina. Stamina refills as other characters or enemies attack, although the exact amount varies from character to character. Each character also has an innate element. Characters are better at casting elements of their own innate, but take more damage from attacks of the opposite innate. This also applies to physical attacks. That is, a white innate will deal a little extra damage to a black innate, but a little less to another white. Finally, as a sort of added bonus, you can run from ANY fight in the game, even bosses. Now, the enemy is still there, but running gives you a chance to adjust your elements, heal, or just avoid the fight, depending on the situation.

The overall story is a bit of a mixed bag. Although good overall, toward the end the game loses a good deal of cohesion, especially as it tries to include elements from Chrono Trigger, the game’s predecessor. The story is that of Serge, a boy who is mysteriously sucked into another world, seemingly identical to his own, with the exception that all his friends and neighbors insist that they’ve never heard of him, but a boy called Serge drown nearly ten years before. Toward the end, Serge is apparently the spark of events that will destroy space-time, leastwise I think that’s what’s going on. Honestly, I kinda lost track toward the end. Still, as long as you don’t try to over think the game, it’s a perfectly decent tale of a boy trying to change his fate, and further has some of the most truly unexpected twists of any game I’ve ever played.

Chrono Cross also has a large and likable cast of characters. All forty something of them! Actually, it was a tad too large. Although I thought the game did a decent job of making sure all the characters had a good amount of characterization, a few too many characters just seemed… unnecessary. The straw voodoo doll? The rabbit-ish monster trainer? I suppose it gives you a chance to play around with your party and innates a bit, but honestly a good 10 or 15 could have been cut and made the completist a tad saner.

Speaking of completist, Chrono Cross has plenty to do, even after you’ve finished. Recruiting all the characters takes at least 3 plays, because you at one point must choose between three characters to go someplace. There are nine endings that one must have beaten the game to view. On the downside, it may take a few playthroughs just to achieve the best ‘regular’ ending. Although you’re supposedly able to get this on the first try, the puzzle to do so is nearly impossibly obscure.

Still, Chrono Cross stands as one of the most entertaining games I’ve ever played. Not the best, perhaps, but definitely a great deal of fun.

Final Verdict: 93%

Screenshots

Chrono Cross Screenshots

Videos

Chrono Cross Videos

Chrono Cross Trailer

[youtube]http://www.youtube.com/watch?v=4Akx4UCx0R0[/youtube]Chrono Cross Gameplay

[youtube]http://www.youtube.com/watch?v=-xgm9mFwgIg[/youtube]

Guides / Links

Chaos Legion Guides / Links

Chrono Cross Wiki Entry

FAQ/Walkthrough