Death Jr. was the first game released for the Sony PSP. Although it was received with poor reviews it was praised for it’s Tim Burton style graphics and quirky characters.
Release Date: August 16, 2005
JustRPG Score: 68%
+Great art work.
-Simple, linear format.
Death Jr. Overview
Death Jr. was the launch game for the Sony PSP where players control the Grim Reaper’s son in this action oriented platforming game. In this quirky Tim Burton style game players make their way through several different stages where you solve puzzles and locate the souls of your friends. While this game received mediocre reviews all around it was praised for it’s art works and visuals.
Death Jr. Screenshots
Death Jr. Featured Video
Death Jr. Review
By, John Ferguson
|Death Jr., from Konami, is an action game with a touch of platforming. The game features a rather unique cast of characters, and some heavy action and platforming. So is Death Jr. a must-have for the PSP? Read on to find out!|
The storyline in Death Jr. follows DJ, who is none other than the son of Death. Aside from being Death’s son, DJ is a pretty average kid who attends school and likes to hang out with his friends. However, one day his life completely changes when his class takes a trip to a museum. Being the troublemakers that they are, DJ and his friends wander off the tour and eventually find themselves in a room with a small locked chest. Of course, the kids then try to unlock the chest, but don’t have any luck. Just as everyone is about leave, DJ pulls out his scythe and cuts the lock, releasing Moloch, a necromancer that steals the souls of DJ’s friends and sends out his evil forces. It is now up to DJ to defeat Moloch and save all of his friends before his dad discovers what he’s done.
|Death Jr. is made up of several different stages that consist of three or so levels. When Moloch stole the souls of the children, he split them up into small “puzzle pieces” and sent them to different locations. Of course, in order to save his friends, DJ must travel through each of those levels, locate the pieces of his friends’ souls, and then return them to his friends. This formula is pretty consistent throughout the game, and is about as far as the story moves.|
|In order to save his friends, DJ will have to use a variety of different weapons to battle his enemies. More than likely your main weapon will be your melee weapon, the scythe. Along the way DJ will also obtain a variety of firearms, including twin pistols, a shotgun, flamethrower, and a freeze gun. There are also some rather unique weapons, especially the hamsters with C4 attached to their backs. Aside from the twin pistols, your weapons have a limited supply of ammo, but more ammo can normally be found throughout the levels. It is also possible to pull out any of your weapons, but first you have to cycle through the list with the directional pad. Chances are you will be doing this a lot, because moments throughout the game can be somewhat challenging, and your guns can really help turn the tides of a battle. Well, that is if it weren’t for the annoying lock on combat and camera.|
Easily, one of the worst things about Death Jr. is the camera work and the lock on combat. When you battle your enemies, DJ is able to lock on to an enemy and attack. However, this can often be quite difficult to maneuver because of the camera. Normally the camera doesn’t move on its own, and instead the player will have to place DJ in the direction that you would like the camera and then hold down the left trigger to move it in the wanted position. Even with the lock-on system, the combat can still be quite irritating. Often you will be locked on an enemy who will move in front of your position, and rather than the camera automatically moving to follow the enemy, the player will have to physically move the camera. This can often lead to some problems, especially during combat and when you are off doing some of the many platforming sequences of the game.
|As far as graphics go, Death Jr. isn’t one of the most impressive games I’ve seen, but it does have its own unique look. For the most part, each of the characters in the game are interesting to look at and resemble something you would find in a Tim Burton film. The characters are even better looking when they appear in cinemas, but since they are captured early on there won’t be very many of these showing the unique look of the characters. On the other hand, while the enemies seem to fit in well with the feel of the game, many of them just aren’t as interesting. And while most of them are somewhat large, many of the game’s environments lack the detail and work that have gone into many of the characters throughout the game.|
|The sound in Death Jr. is about as impressive as the game’s graphics, which really isn’t saying a whole lot. While the game does feature some voice work, it is rarely used. The only time the game really uses voice acting is during cutscenes, and those aren’t very common throughoutDeath Jr. On the other hand, while the music isn’t too bad, and seems to fit with the whole flow of the game, much of the soundtrack seems to be overused. Some of the music is pretty catchy, but maybe that’s just because it is used so often.|
If you’re looking for a game with a lot of replay value and length, you might want to steer clear of Death Jr. Chances are most gamers will be able to finish the whole game under 10 hours, and afterwards there really isn’t any reason to go back and replay the entire adventure.
|Even though the score might not show it, I can honestly say that I enjoyed my time withDeath Jr. While the game definitely isn’t perfect, much of the action can be somewhat entertaining. That is if you can get past the annoying camera angles and sloppy lock-on system. Don’t be expecting the next big title in gaming, but if you’re looking for a heavy action game mixed with some platforming elements, then you might want to check out Death Jr.|
|Final Grade: 68%|
Death Jr. Videos
Death Jr. Gameplay