Def Jam Vendetta

Def Jam Vendetta is a professional wrestling video game that combined Hip Hop themes with a professional wrestling combat system.

Developer: Aki
PublisherElectronic Arts
Release Date: April 2, 2003
Platforms: PS2, Gamecube
JustRPG Score: 78%
Pros:
+Fun combat system.
+Good music.
Cons:
-Limited to fans of Hip Hop and Pro Wrestling.

Overview

Def Jam Vendetta Overview

Def Jam Vendetta is a fighting game that combines pro wrestling and Hip Hop to create a unique game that is worth playing for the Sony Playstation 2 and the Nintendo GameCube. The Hip Hop theme adds a new flair to what was once a dying genre. With fun gameplay and quirky characters this game can be really fun. Although the combat can be really fun and the soundtrack is good, the appeal for this game is most likely limited to fans of pro wrestling and Hip Hop music.

Def Jam Vendetta Screenshots

Def Jam Vendetta Featured Video

Full Review

Def Jam Vendetta Review

By, Charles Cosgriff II

Backdrop
.hack Part 1 Infection (Dot Hack) begins with a bang. Something disastrous happens to your character‘s real world friend, while innocently playing a 20 million-subscriber base, wildly popular online RPG game (MMORPG), The World. To unravel the mystery of your friend’s misfortune, you become an online, ingame rogue hacker, exploring every corner of The World, even some virus-infected ones.
The hero is armed with the special skills of Data Drain and Gate Hack, and some colorful, talented fellow adventurers to fill the two other available party slots. Different adventurers must accompany you depending on the plot‘s development. You have some control over the others in your party, including upgrading them through trades or gifts. You can play only a single class, Twin Blade. Other characters are from different classes, with varied strengths and weaknesses, from a mage type (Wavemaster) to a bully (Heavy Axeman).
Gameplay
Gameplay takes place in three principal areas – towns, fields, and dungeons. Towns house The World’s servers. There, the player can save the game, buy magic scrolls and useful and unique items, store items, buy equipment, and talk and trade with lots of other players in character online. One town has an unusual ranch to check out, a patent homage to an enduring feature of just about every Final Fantasy.
The town’s Chaos Gate provides instant teleportation to a particular wide-open Field, containing monster encounter hotspots, a mystical spring, treasure, and lots of mysterious food. You enter three distinct keywords, some known at the game‘s onset, and others learned through play. Whatever keywords are entered, the difficulty level of the destination is helpfully revealed. This prevents a low-level party from being massacred. Once the keywords are entered, you travel through the Chaos Gate. (You can enter specific keywords learned to continue the plot, do side quests, or do unlimited exploring. Or, you can instruct the Gate to enter random keywords, and take your chances. There‘s also an option to enter any keywords you wish from a word list.) Every Field houses a single Dungeon. The dungeons, where you spend much of the game fighting for your life, are not overly large in size, and always range between three and five average levels.
Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube. Let us gently discredit this. We feel Dot Hack has far better graphics than PSO. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.
Combat
Dot Hack’s combat engine can best be described as modified real-time. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. Monster combat icons appear as large yellow twirling landmarks. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. Dot Hack lets you turn combat almost into a turn-based affair. The player needs only to hit Triangle in the middle of battle to pause the game instantly. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. This will help the many action-challenged. Camera angles play a big role in successful combat. You must be facing a monster to do any damage. As in many games, manipulating opposing environmental elements, like fire vs. water, is a key to successful monster combat.
Dot Hack’s cyberspace setting provides a wealth of Wow-inducing outbursts. The Data Drain option in combat is a great example. When a monster’s approaches zero, the player can Data Drain to reduce a horrendous, gigantic steel robot, for example, into a sniveling, puny monster, easily defeated with a single blow. Data Drain always results in a nifty, rare item or essential Virus Cores so you can Gate Hack areas of The World now closed, but needing investigation. One bad side effect – if you defeat, a Data Drained monster, but a single experience point is earned. One REALLY bad side effect – if you Data Drain too often without giving the skill a rest, you may overload and explode. Game Over. In the case of Boss monsters, Data Drain works the same, but what remains is no sniveling puny monster, but a full-blooded slightly less tough monster. All of this makes for interesting and captivating combat, a large part of the game.
Fresh Features
Dot Hack is replete with new and interesting features that kept us riveted.
To start, the entire background and story of a real world gamer becoming a rascal hacker, penetrating deep into a virus-infected online game, is quite novel. Combine this with Dot Hack’s emulating the look and feel of an online game universe. (Message traffic on the web shows many gamers mistakenly believe Dot Hack is a real online MMORPG, along with monthly fees! No real Internet connection is required.)
Just like in the real word, Dot Hack replicates your excitement level when “New” appears before a popular forum or on your email screen. Some of the game involves receiving emails as the plot develops, as well as new, crucial information surfacing on The World’s Board. (Look out for emails challenging you to a strange game of Tag.) The online game world looks very familiar with a bunch of characters wandering around the game’s towns, with the ubiquitous balloon icons talking typical “trash” to each other, even criticizing “newbies“.
Combat grippingly called for surprisingly strategic decision-making to succeed, not related to the usual attack or defend choices. Do you go for experience and upgrade your character or try for some special equipment or a Virus Core, vital to Gate Hacking? The innovative control of other party members became second nature to us after some practice. The game rewards a player taking chances, like entering a Field or Dungeon rated 5 levels above the player’s current level. On the other hand, the game scoffed at players entering areas much lower rated the their current level, by awarding negligible experience points for victory.
Dot Hack takes progress reports to a new level, by slowly unlocking books that contain much in the way of statistics and information. There’s even a monster compendium with tips for defeating them.
Some might complain about the minimal “Save Game” ability, but we thrived on it. You explore a very hostile cyberspace environment without the facility to save. Only in a server-hosting town is saving possible at the local Recorder. We may be a solitary voice in the Wilderness, but we like this throwback to the good old RPG days. Those of you old enough to remember the Wizardry series, may recall those fingernail-biting multi-combat treks back to the Castle just to save the game. In case you’re really stuck deep in a dungeon, a common item will teleport you to the outdoor field, from where you can simply gate back to town from the command menu.
Many pieces of equipment come with distinctive powerful attack, healing, and status skills, essential to combat dominance. The player must tradeoff whether to equip something that will raise defense or offense or something less vigorous that lets you use a powerful skill. Trading is the most successful way to upgrade equipment.
In a first, Dot Hack comes with a 45 minute anime video. This gives some great background on what’s going on in The World, as well as provide clues for completing the game. In a nice twist, voiceovers for game speech can be set for Japanese or English presentation. Listening to the authentic Japanese voices really keeps you glued to the game.
Though some may scoff at what follows as meaningless, we liked the game’s unlocking of some nifty new “toys” to like, some only available when the game is cleared. You can unlock many different background music play lists. Tired of creepy tunes, just switch to something more upbeat, or futuristic. Just like real world gamers, who constantly change their desktop wallpaper, new and different wallpapers are unlocked along the way. Some are concept art of characters, while others are full blown anime renditions of the characters. This makes for great fun, and seems to pump additional energy into the game. As you progress over a dozen special cut scenes or movies will become viewable after defeating the game.
Though Dot Hack’s extras and new wrinkles enhance the RPG game experience, much of the gameplay will ring true to those who enjoy RPG‘s. Expect plenty of exploration in a huge 3D world, frequent monster combat, tons of treasure to earn and discover, upgrading your character’s weapons and armor, and needing to level before tackling pivotal story dungeons. The status screens for the characters and all equipment are well laid out and easy to grasp.
Time for Completion
Game length in hours always concerns many purchasers. A short RPG normally takes a lot of flack, and many online are asking about Dot Hack‘s time for completion. (Some have questioned whether Bandai should have released a single 80 hour game for $50, rather than four 20-hour games for $200 for a single story. This matter is beyond the scope of this review, but our high opinion of this game as a standalone is obvious.) Our experience, playing the plot without doing side quests or extra exploration, is in the 12 to 15-hour range. Players side-questing and extensively exploring, aside from the main plot, can expect to spend 25 hours to complete the game. You can even continue to advance your character, after game completion, to get a jump start on Part 2 due in May. In the next game, your character can be imported from Part 1.
Furthermore, imagine trying to explore every nook and cranny of the fields and dungeons accessible by a large number of 3-word combinations. Doing that would put the game in the 50-hour range, if not more. However, at a certain point, new items dry up, and a single experience point is earned for any defeated monster, no matter how tough.
Shortcomings
While, as is evident above, there is much to recommend in Dot Hack, certain concerns to varying degrees deserve mention.
From the “Why oh why did they leave this out?“ File. Pregame game board traffic and information about the Japanese version released months ago had many salivating for replaying the game in “parody” mode. This mode apparently converted all Dot Hack’s game world characters into satirical comedians. Sorry to say, this highly-anticipated feature is missing from the version released here.
The game requires massive amounts of button pressing. Every item or treasure uncovered from combat victories or exploration (opening chests, searching expired adventure remains, collecting food for Grunty’s, as examples) must be confirmed with a button press. When there could be 50-100 such occurrences in a single dungeon or field, over the course of the game, finger cramps seem inevitable. Baldur’s Gate: Dark Alliance also required lots of bashing for buried treasure and chests, but the items literally flew into your inventory, a much better way to handle this.
The manual is woefully terse and lacking in some crucial information and guidance. While the ingame tutorials fill in many of the gaps, one extremely important gameplay feature is missing from both the manual and tutorials – instructions on control your characters directly during combat.
Final Word
We got a kick out of Dot Hack. The feeling of “just one more dungeon” dominated our lives for the 3 days to completion. The engaging environment held our attention without much effort. The strategic nature of combat, plus the convoluted plot kept us going for hours on end. The constant unlocking of both frivolous and important gameplay features created a “what’s next” anticipation. Now, if I could only read Japanese better, Dot Hack Part 2 is already out in Japan!
Final Grade: B
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A popular developer amongst wrestling fans, Aki has returned another wrestling game. It sounds gimmicky featuring Def Jam rappers, but Aki has managed to pull it off – and quite well, at that.

 

The basic premise is this: popular Def Jam artists wail on each other in a hip-hop inspired wrestling setting. Fans of Aki’s previous wrestling games (No Mercy, Wrestlemania 2000,WCW/NWO Revenge, etcetera) will find themselves right at home. Despite being advertised as a Fighting game, Def Jam Vendetta is unarguably a wrestling game at its core.

 

The gameplay is basically the same as in previous Aki wrestling games, albeit slightly stripped down. There are dozens of moves that can be performed, utilizing the traditional Soft and Hard grapple system. Quickly pressing the grapple button will earn a Soft grapple, and holding down the grapple button merit a Hard grapple. From there, pressing certain combinations of buttons will cause your character to perform a variety of moves.

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As you perform moves, your momentum meter goes up and your opponent’s goes down, and visa versa. High momentum will give your character the advantage in reversing and performing grapples, but with low momentum your character will become more susceptible to attacks, pins and reversals. Once your momentum meter is full, you can perform a Special Move. Every character has two – a Front and a Back Special. If the opponent is weak enough, a Special Move will KO them and earn you the win. Other ways to earn a win include submissions and pins, but Special Moves are the primary way to win.

 

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For whatever reason, Aki cut down on the number of Back and Corner grapples, which only serves to cut down the variety of moves that can be performed. Also absent is the ability to drag your opponent, making rope-breaks an all-to-common occurrence that renders many submissions useless. These are only minor complaints, as the game still plays like a charm.

 

What the game lacks most is gameplay modes. In the Story Mode, you take one of four created fighters and work your way up in the ranks of underground fighting. Also featured is a Battle Mode, which offers 1 on 1, Tag Team, Free-For-All and Handicap matches. Finally, there is Survival Mode, where players battle until they’re defeated. Ladder matches, cage matches and other special matches are unfortunately no where to be found in DJV. Most notably missing is the Create-A-Wrestler feature standard to most modern wrestling games.

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DJV features a few things to unlock which helps replay value. As gamers progress through story mode, defeated characters will become unlocked in Battle Mode. Once you’ve won a match at a new venue, it will also be unlocked. Also of note is the unlockable real-life galleries of the “girlfriends” you meet in story mode.

 

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The graphics are very well done. Each Def Jam artist resembles his real-life counterpart. The many created characters are realistic and inventive. The crowd, while not amazing, is the best available in a wrestling game at this point. The locations are fairly inspired and include several real-life places, like Scarface’s Face Club.

 

The sound effects are nothing special, just the usual sounds of thuds, punches and slam. The voice acting is well done, but only comes into play during Story Mode and in the one-liners both before and after matches. As you may expect, the soundtrack is rock-solid, as it features eighteen Def Jam tracks by artists like DMX and Redman. While full lyrical versions play while surfing the menus, the in-game tracks are sadly just looping instrumentals without the vocals.

 

As far as differences in the two versions go, the games are the same, with minor exceptions. The FMVs in the Gamecube version are grainier than those in the Playstation 2 version, but the in-game graphics are sharper. It’s arguable that the standard Gamecube controller is better suited for DJV, but both work well.

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Regardless of which version you choose, Def Jam Vendetta is a solid game. Pro-wrestling and Def Jam fans won’t be disappointed. However, DJV is missing a few of the bells and whistles that would elevate it to greatness. It’s a solid buy, but a few steps short of excellent.

 

Pros

    • Features twelve Def Jam artists amongst dozens of characters
  • Soundtrack consists of eighteen Def Jam tracks
  • Entertaining story mode with a lot to unlock

 

Cons

    • No Create-A-Wrestler feature
  • No special matches or weapons
  • Gameplay is slightly simplified compared to previous Aki wrestling games

 

Final Grade: 78%

Screenshots

Def Jam Vendetta Screenshots

Videos

Def Jam Vendetta Videos

Def Jam Vendetta Gameplay

Guides / Links

Def Jam Vendetta Guides / Links

Def Jam Vendetta Wikipedia Entry

FAQ/Walkthrough