Evil Islands: Curse of the Lost Soul

Evil Islands: Curse of the Lost Soul is a Russian PC game that combines stealth, real time strategy, and role playing elements. Evil Islands: Curse of the Lost Soul is the third game in the Allods franchise and introduces 3-D graphics to the series.

Developer: Nival Interactive
Publisher: Fishtank Interactive
Release Date: April, 2001
Platforms: PC
JustRPG Score:
 85%
Pros:
+Great combat animations.
+Pleasant graphics.
+Online multiplayer included.
+Great armor crafting system.
Cons:
-Appeal limited to fans of the stealth genre.
-Mediocre voice acting.

Overview

Evil Islands: Curse of the Lost Soul Overview


Evil Islands: Curse of the Lost Soul is a unique combination for stealth games, real time strategy games, and role playing games. The player will level up, craft their own gear, and choose how he or she wants to complete each mission. The player could decide to sneak past all the enemies, fight them all, or a combination of both. The armor crafting system is also very in depth and the player can acquire the crafting items either from shops or dead enemies. Overall the game is rather enjoyable and worth a play.

Evil Islands: Curse of the Lost Soul Screenshots

Evil Islands: Curse of the Lost Soul Featured Video

Full Review

Evil Islands: Curse of the Lost Soul Review

By: Oden “Osi” Shepard

Role-playing games are a curious beast. In other genres, years are invested into graphics engines. In the role-playing game genre, graphics are allowed to slide in favor of gameplay balance and story line. Evil Islands, a new game from Russia, has set out to change the way RPGs are developed forever. The game gives us intense action with beautiful graphics. Play balancing? Who needs it!! Story lines? They appear to have been written by a third-grade English class?? Evil Islands is without a doubt the best piece of garbage I ever played.

click to enlarge - Evil Islands screenshot

 

click to enlarge - Evil Islands screenshot
I normally start my reviews talking about mundane things like graphics and sound, but since Evil Islandswants to change the way things are done, I will change my norm as well. The game revolves around a central character named Zak. Zak makes Conan look like he can act and spout intelligent dialogue. Zak is given a series of totally moronic quests. A typical quest would be: go out into the mountains and kill these three orcs. Zak then walks out into the island, fights about 50 monsters, and gets his hefty 10-point experience award. He returns to the village where amazingly the village elder has somehow managed to come up with an even more moronic quest.

 

The problem is, there is no rhyme or reason for the combat, and the game’s rhythm is just not right . Zak goes out and fights a boar. They trade blows. Zak never gets hit, takes the boar down to one hit point. The boar suddenly lands a head shot on Zak, killing him instantly. Game over. Is this an exceptional combat? Not at all. You can lose about any combat in the game with one good hit on you. If Zak does kill the boar, rest assured there would be 3 more on him before the end of combat. The game degenerates quickly into Quicksave and Quickload. Zak does eventually get companions to help him fight, but only amounts to more frustration as they die more easily than the hero.

click to enlarge - Evil Islands screenshot

 

So, you’re thinking, why play it? Well, the game has one of those stupid stat systems that makes you more powerful as you go along. You can buy weapon blueprints and make your own artifacts. You can create your own spells. You keep gaining hope that one day you will be more powerful than the monsters. It is a false hope, realize, but it keeps you going on that one more idiotic quest.

 

click to enlarge - Evil Islands screenshot
So, I can’t explain the appeal. The game is a blast while you are winning. If you complete a quest without loading 20 times, chances are you had fun doing it. It probably involved crawling your characters, ambushing monsters with backstabs, looting, magic, and all the stuff of good adventures. When the game is accidentally in balance, it is a blast to play. Seriously, if the designers made any attempt to make the game playable, and hired a writer who at least had reached puberty, this could have easily been a top-notch game. As is stands, we can only hope for a sequel using the exact same system, only with a plot and wimpier monsters.

 

Graphics are truly awesome in this game. The monsters all look nasty and deadly, the characters are paper dolled, so they show in detail exactly the armor you crafted. The camera can pan and zoom for as much and little detail as you want. Hills roll, rain pours, and the sky moves from dusk to dawn. The graphical engine is perfect.

 

As for the sound, some composers have made some masterful pieces while being deaf. The same can’t be said about the deaf people who were hired to do the voice-overs. The best thing the game did was making the dialogue skip when you click it. This is without a doubt the blandest and worse voice acting I have ever heard in a game. You will wish for the days of plain text. It’s bad enough that the lines are asinine, but when spoken by the kid who played a mute sheep at the Christmas play because, dammit, it’s Christmas, and even third graders have standards… wait.. I digress, but you get the point.

click to enlarge - Evil Islands screenshot

 

Idiot loses memory, gets trapped on island. Idiot goes on 80+ stupid quests and solves petty villager’s problems to remember that before he lost his memory, he was a loser. Add whatever story elements you want, actually, because you will click through most of the dialogue because it’s so painful to listen to.

Damn, the interface is great. Screens for making items, with sorting screens for easy grouping. Easy to spin the map around and zoom in and out of the 3D environment. Pausable real-time combat. Quick keys for everything. The interface could not be better for this type of game.

 

click to enlarge - Evil Islands screenshot
Oh why, oh why did Evil Islands go wrong? So much potential, utterly wasted. The only way I can possibly explain the game is to picture Max Paine or Unreal 2coming out, and the engine being used to make the main character pick flowers and shoot defenseless rabbits. I can easily point out how play-testing the game would have shown that the game has blatant problems with it. The game is frustration and fun rolled into one. Kind of like that relationship with the cheerleader that put out, but she insisted on talking about her hair and how fat she thought her thighs looked all the time. At times it’s great, at times you wish the laws against striking people with a bat would be repealed. Play at your own risk.

Reviewer’s System
Windows ME, Athlon 900, 256 MB RAM, 32 MB GeForce 2, Sound Blaster Live, Direct X Version 8

What’s good: Graphics, slick interface, lots of fun when a monster is accidentally balanced

What’s bad: Every quest setup, voice acting, no play balancing

Graphics: 95

Sound: 40

Gameplay: 75

Overall: 85

Final Grade: 85%

Screenshots

Evil Islands: Curse of the Lost Soul Screenshots

Videos

Evil Islands: Curse of the Lost Soul Videos

Evil Islands: Curse of the Lost Soul Gameplay Video